The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jun. 04, 2019

Filed:

Jun. 08, 2017
Applicant:

Apple Inc., Cupertino, CA (US);

Inventors:

Syed Irfan Zaidi, Cupertino, CA (US);

Sun Tjen Fam, Cupertino, CA (US);

Puyan Lotfi, Cupertino, CA (US);

Venkat R. Indukuru, Cupertino, CA (US);

Jun Pan, Cupertino, CA (US);

Andrew M. Sowerby, San Francisco, CA (US);

Jean-Luc Duprat, Cupertino, CA (US);

Assignee:

Apple Inc., Cupertino, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06F 9/44 (2018.01); G06F 8/41 (2018.01); G06F 9/38 (2018.01); G06T 15/00 (2011.01); G06F 11/36 (2006.01);
U.S. Cl.
CPC ...
G06F 8/4441 (2013.01); G06F 9/3855 (2013.01); G06T 15/005 (2013.01); G06F 11/3636 (2013.01);
Abstract

Systems, methods, and computer readable media to improve the development of image processing intensive programs are described. In general, techniques are disclosed to non-intrusively monitor the run-time performance of shader programs on a graphics processing unit (GPU)—that is, to profile shader program execution. More particularly, the shader profiling comprises of sampling data during the execution of a compiled code on GPU. The execution duration of the sequences of instructions within the code is determined. Subsequently, based relative latency of the instructions within the sequence, the duration time for each binary instruction is determined. The binary instructions are then mapped to source code in order to obtain the amount of time each source code instruction in a shader take to execute per draw call.


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