The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
May. 21, 2019

Filed:

Jan. 31, 2017
Applicant:

Nintendo Co., Ltd., Kyoto, JP;

Inventor:

Darren C. Smith, Sammamish, WA (US);

Assignee:

NINTENDO CO., LTD., Kyoto, JP;

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 13/323 (2014.01); A63F 13/355 (2014.01); A63F 13/537 (2014.01); A63F 13/525 (2014.01); A63F 13/52 (2014.01); A63F 13/92 (2014.01); A63F 13/327 (2014.01); A63F 13/5258 (2014.01); G09B 19/22 (2006.01); A63F 13/00 (2014.01); A63F 13/46 (2014.01); A63F 13/5252 (2014.01); A63F 13/795 (2014.01); A63F 13/803 (2014.01); A63F 13/95 (2014.01); G06F 3/0481 (2013.01); A63F 13/20 (2014.01); A63F 13/31 (2014.01); A63F 13/63 (2014.01); A63F 13/86 (2014.01);
U.S. Cl.
CPC ...
A63F 13/537 (2014.09); A63F 13/00 (2013.01); A63F 13/20 (2014.09); A63F 13/31 (2014.09); A63F 13/323 (2014.09); A63F 13/327 (2014.09); A63F 13/355 (2014.09); A63F 13/46 (2014.09); A63F 13/52 (2014.09); A63F 13/525 (2014.09); A63F 13/5252 (2014.09); A63F 13/5258 (2014.09); A63F 13/63 (2014.09); A63F 13/795 (2014.09); A63F 13/803 (2014.09); A63F 13/86 (2014.09); A63F 13/92 (2014.09); A63F 13/95 (2014.09); G06F 3/04815 (2013.01); G09B 19/22 (2013.01); A63F 2300/513 (2013.01); A63F 2300/554 (2013.01); A63F 2300/556 (2013.01); A63F 2300/634 (2013.01); A63F 2300/8017 (2013.01);
Abstract

Enhanced methodology and apparatus for use in a multi-player video game for generating a array of user selectable options for choosing real or computer generated users to play with and/or compete against. For example, in a simulated multiple driver racing game application, the user of a computing device is presented with an option for selecting any of various 'ghost data' packages for downloading over a communication network such as the Internet. For example, the user may be presented with the option of selecting one of an array of ghost data packages to race against such as the top five buddies of the user with highest scores, five buddies with scores similar to a user's own score, and teams/groups of various varieties. A simulated race in a computing device initially occurs with objects and a playing field of relatively low graphic complexity, limited by constraints of the system's processing power and the associated limited number of polygons that can be processed per second, the resolution of the screen, etc. A more powerful rendering of such objects/playing field thereafter takes place in a server after the ghost/performance data is collected and uploaded.


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