The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Apr. 30, 2019

Filed:

Dec. 21, 2016
Applicant:

Google Inc., Mountain View, CA (US);

Inventors:

Chris McKenzie, San Francisco, CA (US);

Chun Yat Frank Li, Mountain View, CA (US);

Hayes S. Raffle, Palo Alto, CA (US);

Assignee:

GOOGLE LLC, Mountain View, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06F 3/01 (2006.01); G06F 3/023 (2006.01); G06F 3/0482 (2013.01); G06F 3/0488 (2013.01); G06F 3/038 (2013.01); G06F 3/0346 (2013.01); G06F 3/0484 (2013.01); G06T 19/00 (2011.01);
U.S. Cl.
CPC ...
G06F 3/013 (2013.01); G06F 3/011 (2013.01); G06F 3/017 (2013.01); G06F 3/0236 (2013.01); G06F 3/038 (2013.01); G06F 3/0346 (2013.01); G06F 3/0482 (2013.01); G06F 3/0488 (2013.01); G06F 3/04842 (2013.01); G06F 3/04883 (2013.01); G06F 3/04886 (2013.01); G06F 2203/0381 (2013.01); G06T 19/006 (2013.01);
Abstract

In a virtual reality system, an optical tracking device may detect and track a user's eye gaze direction and/or movement, and/or sensors may detect and track a user's head gaze direction and/or movement, relative to virtual user interfaces displayed in a virtual environment. A processor may process the detected gaze direction and/or movement as a user input, and may translate the user input into a corresponding interaction in the virtual environment. Gaze directed swipes on a virtual keyboard displayed in the virtual environment may be detected and tracked, and translated into a corresponding text input, either alone or together with user input(s) received by the controller. The user may also interact with other types of virtual interfaces in the virtual environment using gaze direction and movement to provide an input, either alone or together with a controller input.


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