The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Mar. 19, 2019

Filed:

Apr. 01, 2016
Applicant:

Microsoft Technology Licensing, Llc, Redmond, WA (US);

Inventors:

Lihua Zhu, San Jose, CA (US);

Guosheng Sun, San Jose, CA (US);

B Anil Kumar, Saratoga, CA (US);

Shir Aharon, Mountain View, CA (US);

Assignee:
Attorney:
Primary Examiner:
Int. Cl.
CPC ...
H04N 19/42 (2014.01); H04N 19/43 (2014.01); H04N 19/436 (2014.01);
U.S. Cl.
CPC ...
H04N 19/42 (2014.11); H04N 19/436 (2014.11);
Abstract

A GPU loads point sprites that represent coded blocks of transform coefficients of one or more frames encoded in a bitstream and loads a transform kernel as a transform kernel texture. The GPU constructs an output frame using an inverse transform on the coded blocks of transform coefficients by transforming the point sprites with the transform kernel texture and by optionally dequantizing the point sprites. A single render pass may be used in which the rasterization formula performs the inverse transform and optionally dequantization. To preserve bandwidth, a CPU may refrain from sending the GPU at least some zero valued transform coefficients for the point sprites. Also, to reduce processing, the transform coefficients can remain in a zig-zag arrangement. The transform kernel texture used in the decoding can correspond to a modified version of the basis matrices used to encode the frame, which compensates for the zig-zag arrangement.


Find Patent Forward Citations

Loading…