The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jan. 22, 2019

Filed:

Mar. 19, 2018
Applicant:

Electronic Arts Inc., Redwood City, CA (US);

Inventors:

Kent Wakeford, Hillsborough, CA (US);

Tomi Huttula, San Rafael, CA (US);

Assignee:

Electronic Arts Inc., San Francisco, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 9/24 (2006.01); A63F 13/77 (2014.01); A63F 13/73 (2014.01); G06F 3/01 (2006.01); A63F 13/285 (2014.01); A63F 13/79 (2014.01); A63F 13/211 (2014.01);
U.S. Cl.
CPC ...
A63F 13/77 (2014.09); A63F 13/285 (2014.09); A63F 13/73 (2014.09); A63F 13/79 (2014.09); G06F 3/011 (2013.01); A63F 13/211 (2014.09); A63F 2300/5593 (2013.01);
Abstract

Virtual reality content in an online game may be provided by providing access to users attempting to join a game instance via virtual reality platforms and denying access to users attempting to join the game instance via non-virtual reality platforms. Virtual reality content in an online game may be provided by requiring users playing the online game via virtual reality platforms during a time period to achieve a first objective, and requiring users playing the online game via non-reality platforms during the time period to achieve a second objective. The first objective may require interaction with the virtual reality content and the second object may not require interaction with the virtual reality content. Virtual reality content in an online game may be provided by requiring all users to achieve an objective during a time period. The objective may require interaction with the virtual reality content.


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