The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Jan. 08, 2019

Filed:

Jun. 04, 2014
Applicant:

Sony Interactive Entertainment Inc., Tokyo, JP;

Inventors:

Anton Mikhailov, San Mateo, CA (US);

Xiaodong Mao, San Mateo, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
A63F 9/24 (2006.01); A63F 13/00 (2014.01); G06F 17/00 (2006.01); G06F 19/00 (2018.01); A63F 13/213 (2014.01); G09G 3/00 (2006.01); G02B 27/01 (2006.01); G09G 3/34 (2006.01); H04N 13/254 (2018.01); H04N 13/271 (2018.01); G06F 3/01 (2006.01); A63F 13/285 (2014.01); A63F 13/26 (2014.01); A63F 13/211 (2014.01); A63F 13/42 (2014.01); A63F 13/5255 (2014.01); A63F 13/212 (2014.01); G06T 19/00 (2011.01); A63F 13/803 (2014.01);
U.S. Cl.
CPC ...
A63F 13/213 (2014.09); A63F 13/00 (2013.01); A63F 13/211 (2014.09); A63F 13/212 (2014.09); A63F 13/26 (2014.09); A63F 13/285 (2014.09); A63F 13/42 (2014.09); A63F 13/5255 (2014.09); G02B 27/017 (2013.01); G02B 27/0176 (2013.01); G02B 27/0179 (2013.01); G06F 3/012 (2013.01); G06F 3/013 (2013.01); G06T 19/006 (2013.01); G09G 3/001 (2013.01); G09G 3/3406 (2013.01); G09G 3/3413 (2013.01); H04N 13/254 (2018.05); H04N 13/271 (2018.05); A63F 13/803 (2014.09); A63F 2300/301 (2013.01); A63F 2300/8082 (2013.01); G02B 2027/0112 (2013.01); G02B 2027/0138 (2013.01); G02B 2027/0187 (2013.01); G09G 2320/0233 (2013.01); G09G 2320/0626 (2013.01);
Abstract

A method for executing a game presented on a screen of a head mounted display (HMD) is provided. Execution renders interactive scenes of the game on the screen. The method includes receiving data of the HMD worn by a user to identify an HMD spatial position. The method also includes receiving data of a controller held by the user to identify a controller spatial position. During game play, the method includes rendering a point of view into the interactive scenes of the game on the screen, where the point of view is a volume of space rendered in three-dimensions. The method includes adjusting the point of view as the HMD spatial position is detected to change. The controller can drive interactivity in the game and changes in position of the controller and the HMD are correlated to provide an immersive three-dimensional game play experience.


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