The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Dec. 25, 2018

Filed:

Nov. 09, 2016
Applicant:

Shottracker, Inc., Mission Hills, KS (US);

Inventors:

Bruce C. Ianni, Mission Hills, KS (US);

Davyeon D. Ross, Overland Park, KS (US);

Clint A. Kahler, Overland Park, KS (US);

Thomas J. Keeley, Kansas City, MO (US);

Assignee:

SHOTTRACKER, INC., Merriam, KS (US);

Attorneys:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
A63B 71/06 (2006.01); H04W 4/02 (2018.01); H04L 29/08 (2006.01); H04W 4/029 (2018.01); A63B 24/00 (2006.01);
U.S. Cl.
CPC ...
A63B 71/0605 (2013.01); A63B 71/0669 (2013.01); H04L 67/18 (2013.01); H04W 4/02 (2013.01); H04W 4/029 (2018.02); A63B 2024/0025 (2013.01); A63B 2024/0028 (2013.01); A63B 2220/12 (2013.01); A63B 2225/50 (2013.01);
Abstract

A location-and-event-tracking system includes radio-enabled anchors and tags on a field of play, e.g., a basketball court. Tags are attached to players and to balls or other game-play objects. The system determines the location in space of each of the tags. For tags connected to game-play objects, the system evaluates proximity to players to assess possession of the game-play object. If the game-play-object tag is not sufficiently close to a player for the player to be in possession of the object, the position of the game-play object is evaluated to determine whether the game-pay object is in a goal zone region. If so and the game-play object has been within an attempt zone, i.e., a sub-zone within the goal zone region, then the system determines whether a goal has been made by evaluating whether the game-play object passed in order through a number of sub-regions before, at, and after the goal.


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