The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Dec. 11, 2018

Filed:

Sep. 17, 2014
Applicant:

Microsoft Corporation Licensing, Llc, Redmond, WA (US);

Inventors:

John Raymond Justice, Bellevue, WA (US);

Euan Peter Garden, Bellevue, WA (US);

Assignee:
Attorney:
Primary Examiner:
Int. Cl.
CPC ...
H04L 29/06 (2006.01); H04L 29/08 (2006.01); A63F 13/355 (2014.01); A63F 13/60 (2014.01); A63F 13/30 (2014.01); A63F 13/77 (2014.01);
U.S. Cl.
CPC ...
H04L 65/4069 (2013.01); A63F 13/30 (2014.09); A63F 13/355 (2014.09); A63F 13/60 (2014.09); A63F 13/77 (2014.09); H04L 67/10 (2013.01); H04L 67/2847 (2013.01);
Abstract

In various embodiments, methods and systems for intelligent streaming of game content based on the level of interactivity of the game content are provided. The level of interactivity of game content is determined using techniques that classify the level of interactivity. The level of interactivity is defined for different components of game content. Streaming techniques are associated with game content having specific levels of interactivity. An edge computing infrastructure may facilitate intelligent streaming in that game assets classified as prefetch game assets or stream game assets are associated with prefetch instructions. The prefetch instructions are communicated from a game server to a game platform to instruct the game platform to prefetch a prefetch game asset to the edge computing infrastructure in advance of an anticipated game context in which the prefetch game asset is used. During the anticipated game context, the assets are retrieved for output at the game platform.


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