The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.
The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.
Patent No.:
Date of Patent:
Nov. 27, 2018
Filed:
Sep. 16, 2016
L-3 Communications Corp., New York, NY (US);
Nathan H. Stoddart, Farmington, UT (US);
Adrian Musters, Roy, UT (US);
Thomas R. Giallorenzi, Sandy, UT (US);
Zachary D. Jenkins, Fruit Heights, UT (US);
Joseph J. Booker, Draper, UT (US);
Braden J. Bartlett, Tooele, UT (US);
David R. Heath, Farmington, UT (US);
Ashley M. Holt, Syracuse, UT (US);
Michael D. Jackson, Sandy, UT (US);
Jason C. Newbold, Herriman, UT (US);
Dallin S. Pabst, Layton, UT (US);
Jonathan C. Sanderson, Salt Lake City, UT (US);
Benjamin I. Smart, Kaysville, UT (US);
Lily Wang, Riverton, UT (US);
L3 Technologies, Inc., New York, NY (US);
Abstract
Embodiments are directed to visualizing electromagnetic (EM) particle emissions in a computer-generated virtual environment. In one scenario, a computer system accesses portions of data representing EM particle emissions emitted by a virtualized EM particle emitter. The computer system generates a particle visualization that includes at least a portion of the EM particle emissions being emitted from the virtualized EM particle emitter within the virtual environment. The particle visualization includes an indication of the EM particle emissions' interactions with other virtual or non-virtual elements in the virtual environment. The computer system then presents the generated particle visualization in the computer-generated virtual environment. In some cases, the computer system further receives user input intended to interact with virtual elements within the virtual environment. In response, the computer system updates the generated particle visualization based on the user's interaction with the virtual element.