The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Nov. 20, 2018

Filed:

Aug. 12, 2010
Applicants:

Jeffrey A. Bolz, Santa Clara, CA (US);

Patrick R. Brown, Wake Forest, NC (US);

Inventors:

Jeffrey A. Bolz, Santa Clara, CA (US);

Patrick R. Brown, Wake Forest, NC (US);

Assignee:

NVIDIA CORPORATION, Santa Clara, CA (US);

Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
G06T 11/40 (2006.01); G06T 15/00 (2011.01); G06T 15/80 (2011.01); G06T 1/20 (2006.01); G09G 5/36 (2006.01); G06F 13/16 (2006.01);
U.S. Cl.
CPC ...
G06T 15/005 (2013.01); G06T 1/20 (2013.01); G06T 15/80 (2013.01); G09G 5/363 (2013.01); G06F 13/1605 (2013.01);
Abstract

One embodiment of the present invention sets forth a method for accessing texture objects stored within a texture memory. The method comprises the steps of receiving a texture bind request from an application program, wherein the texture bind request includes an object identifier that identifies a first texture object stored in the texture memory and an image identifier that identifies a first image unit, binding the first texture object to the first image unit based on the texture bind request, receiving, within a shader engine, a first shading program command from the application program for performing a first memory access operation on the first texture object, wherein the memory access operation is a store operation or atomic operation to an arbitrary location in the image, and performing, within the shader engine, the first memory access operation on the first texture object via the first image unit.


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