The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Nov. 06, 2018

Filed:

Nov. 06, 2012
Applicant:

Konami Digital Entertainment Co., Ltd., Tokyo, JP;

Inventors:

Yoshitaka Nishimura, Minato-ku, JP;

Masahiro Kiyomoto, Minato-ku, JP;

Shota Katagiri, Minato-ku, JP;

Takao Yamamoto, Minato-ku, JP;

Mayumi Okuyama, Minato-ku, JP;

Tatsuya Iyama, Minato-ku, JP;

Assignee:
Attorney:
Primary Examiner:
Assistant Examiner:
Int. Cl.
CPC ...
A63F 13/31 (2014.01); A63F 13/30 (2014.01);
U.S. Cl.
CPC ...
A63F 13/31 (2014.09); A63F 13/12 (2013.01); A63F 2300/5533 (2013.01); A63F 2300/577 (2013.01); A63F 2300/646 (2013.01); A63F 2300/8047 (2013.01);
Abstract

Provided is a game machine which can actualize a play between games having different difficulty levels. The game machine is applied to a game system that progresses a game between game machines connected via a network. The game machine comprises an external storage that stores sequence data wherein each operation timing is written so as to differ from each other. And, the game machine: teaches each operation timing, based on sequence data that differs from sequence data used in another machine functioning as another terminal in the game system; obtains operation information for the other machine; and, based on it, determines whether or not prescribed reflection conditions have been fulfilled. Then, when the prescribed reflection conditions have been fulfilled based on its results, the game machine reflects the operation information for the other machine in a travel path for an object for teaching the operation timing for the game machine.


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