The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Oct. 16, 2018

Filed:

Jul. 27, 2016
Applicant:

Advanced Micro Devices, Inc., Sunnyvale, CA (US);

Inventors:

Guohua Jin, Boxborough, MA (US);

Qun Lin, Shanghai, CN;

Benedikt Kessler, Munich, DE;

Assignee:

Advanced Micro Devices, Inc., Santa Clara, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06T 15/00 (2011.01); G06T 15/80 (2011.01); G06T 15/40 (2011.01);
U.S. Cl.
CPC ...
G06T 15/005 (2013.01); G06T 15/40 (2013.01); G06T 15/80 (2013.01);
Abstract

Techniques for culling primitives are provided herein. The techniques involve automatic generation of shader programs to be executed by an accelerated processing device. A just-in-time compiler automatically generates the shader programs based on a vertex shader program that is provided for use in the vertex shader stage of the graphics processing pipeline. The automatically generated shader programs include instructions from the vertex shader program that transform the positions of vertices provided as input to the graphics processing pipeline to generate transformed input vertices. The shader programs also include instructions to cull primitives based on the transformed input vertices. After generating the automatically generated shader programs, the software module transmits the automatically generated shader programs to the graphics processing pipeline for execution. After culling primitives, the automatically generated shader programs output culled primitives to the remainder of the graphics processing pipeline.


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