The patent badge is an abbreviated version of the USPTO patent document. The patent badge does contain a link to the full patent document.

The patent badge is an abbreviated version of the USPTO patent document. The patent badge covers the following: Patent number, Date patent was issued, Date patent was filed, Title of the patent, Applicant, Inventor, Assignee, Attorney firm, Primary examiner, Assistant examiner, CPCs, and Abstract. The patent badge does contain a link to the full patent document (in Adobe Acrobat format, aka pdf). To download or print any patent click here.

Date of Patent:
Sep. 11, 2018

Filed:

Jun. 19, 2015
Applicant:

Sony Interactive Entertainment Inc., Tokyo, JP;

Inventors:

Eric Larsen, San Mateo, CA (US);

Frederick Umminger, San Mateo, CA (US);

Xiaoyong Ye, San Mateo, CA (US);

Noam Rimon, San Mateo, CA (US);

Jeffrey Roger Stafford, San Mateo, CA (US);

Xia Lou, San Mateo, CA (US);

Attorney:
Primary Examiner:
Int. Cl.
CPC ...
G06F 3/01 (2006.01); G06F 3/0346 (2013.01); G06T 19/00 (2011.01); G02B 27/01 (2006.01); G06F 1/16 (2006.01); G02B 27/00 (2006.01);
U.S. Cl.
CPC ...
G06F 3/012 (2013.01); G02B 27/0093 (2013.01); G02B 27/017 (2013.01); G06F 1/163 (2013.01); G06F 3/013 (2013.01); G06F 3/017 (2013.01); G06F 3/0346 (2013.01); G06T 19/006 (2013.01); G02B 2027/014 (2013.01); G02B 2027/0187 (2013.01);
Abstract

Inertial sensors within a head mounted display are used to track movement of the head mounted display. The tracked movement of the head mounted display is correlated to an action within a virtual reality scene that is currently displayed to a user wearing the head mounted display. The action within the virtual reality scene is based on a context of the virtual reality scene that is currently displayed. The detected movement of the head mounted display can be combined with other sensor data, such as gaze detection data, to determine the action within the virtual reality scene. In this manner, movements of the user as detected using the inertial sensors within the head mounted display are used as inputs to cause actions within the current context of the virtual reality scene as displayed within the head mounted display to the user.


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