Average Co-Inventor Count = 2.00
ph-index = 3
The patent ph-index is calculated by counting the number of publications for which an author has been cited by other authors at least that same number of times.
Company Filing History:
1. Campfire 3d, Inc. (3 from 14 patents)
2. Qualcomm Incorporated (2 from 41,576 patents)
3. Meta View, Inc. (2 from 35 patents)
4. Meta Compnay (2 from 32 patents)
9 patents:
1. 12493358 - Extramissive spatial imaging digital eye glass apparatuses, methods and systems for virtual or augmediated vision, manipulation, creation, or interaction with objects, materials, or other entities
2. 12105890 - Extramissive spatial imaging digital eye glass apparatuses, methods and systems for virtual or augmediated vision, manipulation, creation, or interaction with objects, materials, or other entities
3. 11762478 - Virtual or augmediated topological sculpting, manipulation, creation, or interaction with devices, objects, materials, or other entities
4. 11550401 - Virtual or augmediated topological sculpting, manipulation, creation, or interaction with devices, objects, materials, or other entities
5. 11334171 - Extramissive spatial imaging digital eye glass apparatuses, methods and systems for virtual or augmediated vision, manipulation, creation, or interaction with objects, materials, or other entities
6. 11073916 - Extramissive spatial imaging digital eye glass apparatuses, methods and systems for virtual or augmediated vision, manipulation, creation, or interaction with objects, materials, or other entities
7. 10540014 - Extramissive spatial imaging digital eye glass apparatuses, methods, and systems for virtual or augmediated vision, manipulation, creation, or interaction with objects, materials, or other entities
8. 10168791 - Extramissive spatial imaging digital eye glass apparatuses, methods and systems for virtual or augmediated vision, manipulation, creation, or interaction with objects, materials, or other entities
9. 9720505 - Extramissive spatial imaging digital eye glass apparatuses, methods and systems for virtual or augmediated vision, manipulation, creation, or interaction with objects, materials, or other entities