Growing community of inventors

Foster City, CA, United States of America

Sudha Krishnamurthy

Average Co-Inventor Count = 1.54

ph-index = 3

The patent ph-index is calculated by counting the number of publications for which an author has been cited by other authors at least that same number of times.

Forward Citations = 37

Sudha KrishnamurthyMahdi Azmandian (4 patents)Sudha KrishnamurthyMichael G Taylor (3 patents)Sudha KrishnamurthyMasanori Omote (3 patents)Sudha KrishnamurthyJustice Adams (3 patents)Sudha KrishnamurthyArindam Jati (3 patents)Sudha KrishnamurthyDavid Nelson (3 patents)Sudha KrishnamurthyMichael Taylor (2 patents)Sudha KrishnamurthyXiaoyu Liu (2 patents)Sudha KrishnamurthyNaveen Kumar (2 patents)Sudha KrishnamurthyAshish Singh (2 patents)Sudha KrishnamurthyCeleste Bean (1 patent)Sudha KrishnamurthySarah Karp (1 patent)Sudha KrishnamurthyVictoria Dorn (1 patent)Sudha KrishnamurthySepideh Karimi (1 patent)Sudha KrishnamurthyKristie Ramirez (1 patent)Sudha KrishnamurthyJin Zhang (1 patent)Sudha KrishnamurthyJian Zheng (1 patent)Sudha KrishnamurthySudha Krishnamurthy (27 patents)Mahdi AzmandianMahdi Azmandian (26 patents)Michael G TaylorMichael G Taylor (82 patents)Masanori OmoteMasanori Omote (13 patents)Justice AdamsJustice Adams (8 patents)Arindam JatiArindam Jati (6 patents)David NelsonDavid Nelson (3 patents)Michael TaylorMichael Taylor (10 patents)Xiaoyu LiuXiaoyu Liu (7 patents)Naveen KumarNaveen Kumar (7 patents)Ashish SinghAshish Singh (3 patents)Celeste BeanCeleste Bean (30 patents)Sarah KarpSarah Karp (23 patents)Victoria DornVictoria Dorn (22 patents)Sepideh KarimiSepideh Karimi (9 patents)Kristie RamirezKristie Ramirez (8 patents)Jin ZhangJin Zhang (6 patents)Jian ZhengJian Zheng (3 patents)
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Inventor’s number of patents
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Strength of working relationships

Company Filing History:

1. Sony Interactive Entertainment Inc. (29 from 3,048 patents)


27 patents:

1. 12380633 - Voice driven modification of sub-parts of assets in computer simulations

2. 12318689 - Reaction track for different spectator groups within an audience

3. 12311274 - Esports spectator onboarding

4. 12277501 - Training a sound effect recommendation network

5. 12230288 - Systems and methods for automated customized voice filtering

6. 12100081 - Customized digital humans and pets for meta verse

7. 12011663 - Personalized data driven game training system

8. 11847743 - Voice driven modification of physical properties and physics parameterization in a closed simulation loop for creating static assets in computer simulations

9. 11694084 - Self-supervised AI-assisted sound effect recommendation for silent video

10. 11684852 - Create and remaster computer simulation skyboxes

11. 11636673 - Scene annotation using machine learning

12. 11631225 - Graphical style modification for video games using machine learning

13. 11631214 - Voice driven modification of sub-parts of assets in computer simulations

14. 11615312 - Self-supervised AI-assisted sound effect generation for silent video using multimodal clustering

15. 11547938 - Identifying graphic interchange formats for including with content of a video game

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12/6/2025
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