Average Co-Inventor Count = 2.69
ph-index = 6
The patent ph-index is calculated by counting the number of publications for which an author has been cited by other authors at least that same number of times.
Company Filing History:
1. Mythical, Inc. (27 from 121 patents)
2. Openx Technologies, Inc. (2 from 21 patents)
3. Tvscientific, Inc. (1 from 6 patents)
30 patents:
1. 12377353 - Systems and methods for transfer of rights pertaining to game assets between users of an online gaming platform
2. 12265982 - System and method for linking video-game activation on consoles to connected television advertisement delivery
3. 12157053 - Systems and methods for facilitating streaming interfaces for games
4. 12121805 - Systems and methods for using replay assets of executable in-game operations to reach particular game states in an online gaming platform
5. 12106292 - Systems and methods for facilitating transfer of ownership of tokens between users on a decentralized database
6. 11819765 - Systems and methods for transfer of rights pertaining to game assets between users of an online gaming platform
7. 11813524 - Systems and methods for using replay assets of executable in-game operations to reach particular game states in an online gaming platform
8. 11687923 - Systems and methods for facilitating tokenization of modifiable game assets on a distributed blockchain
9. 11574358 - Impression allocation system and methods using an auction that considers losing bids
10. 11521190 - Systems and methods for facilitating transactions of virtual items between users of an online game
11. 11497994 - Systems and methods for facilitating streaming interfaces for games
12. 11494596 - Systems and methods for performing object detection and motion detection on video information
13. 11484796 - Systems and methods for facilitating distribution of in-game instructions pertaining to an online gaming platform
14. 11443356 - Systems and methods for controlling permissions for offering in-game items for sale
15. 11413527 - Systems and methods for using replay assets of executable in-game operations to reach particular game states in an online gaming platform