Growing community of inventors

Athens, GA, United States of America

Kyle Johnsen

Average Co-Inventor Count = 6.11

ph-index = 1

The patent ph-index is calculated by counting the number of publications for which an author has been cited by other authors at least that same number of times.

Forward Citations = 5

Kyle JohnsenTsz Ho Tse (3 patents)Kyle JohnsenZhuo Zhao (3 patents)Kyle JohnsenBrian L Boland (3 patents)Kyle JohnsenAndrew Brian Raij (2 patents)Kyle JohnsenJuan Carlos Cendan (2 patents)Kyle JohnsenAaron Andrew Kotranza (2 patents)Kyle JohnsenBenjamin Chak Lum Lok (2 patents)Kyle JohnsenDavid Scott Lind (2 patents)Kyle JohnsenDonald Leo (2 patents)Kyle JohnsenBrent H Rossen (2 patents)Kyle JohnsenSahil Patel (1 patent)Kyle JohnsenRui Li (1 patent)Kyle JohnsenDon Leo (1 patent)Kyle JohnsenKyle Johnsen (5 patents)Tsz Ho TseTsz Ho Tse (5 patents)Zhuo ZhaoZhuo Zhao (3 patents)Brian L BolandBrian L Boland (3 patents)Andrew Brian RaijAndrew Brian Raij (11 patents)Juan Carlos CendanJuan Carlos Cendan (4 patents)Aaron Andrew KotranzaAaron Andrew Kotranza (3 patents)Benjamin Chak Lum LokBenjamin Chak Lum Lok (3 patents)David Scott LindDavid Scott Lind (3 patents)Donald LeoDonald Leo (2 patents)Brent H RossenBrent H Rossen (2 patents)Sahil PatelSahil Patel (1 patent)Rui LiRui Li (1 patent)Don LeoDon Leo (1 patent)
..
Inventor’s number of patents
..
Strength of working relationships

Company Filing History:

1. University of Georgia Research Foundation, Inc. (3 from 843 patents)

2. University of Florida Research Foundation, Incorporated (2 from 2,925 patents)

3. Augusta University Research Institute, Inc. (1 from 69 patents)

4. August University Research Institute, Inc. (1 from 1 patent)


5 patents:

1. 11707768 - Systems and methods for peanut sorting and grading

2. 11317570 - Peanut maturity grading systems and methods

3. 11311916 - Peanut maturity grading systems and methods

4. 10643487 - Communication and skills training using interactive virtual humans

5. 9978288 - Communication and skills training using interactive virtual humans

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as of
12/13/2025
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