Growing community of inventors

Irvine, CA, United States of America

Kelvin M Yong

Average Co-Inventor Count = 2.22

ph-index = 7

The patent ph-index is calculated by counting the number of publications for which an author has been cited by other authors at least that same number of times.

Forward Citations = 118

Kelvin M YongMark Evan Cerny (21 patents)Kelvin M YongDavid Perry (17 patents)Kelvin M YongVictor Octav Suba Miura (15 patents)Kelvin M YongPhilippe Dias (15 patents)Kelvin M YongNathan Gary (8 patents)Kelvin M YongKim-Huei Low (3 patents)Kelvin M YongRui Filipe Andrade Pereira (2 patents)Kelvin M YongAndrew Buchanan Gault (2 patents)Kelvin M YongRyan Hamilton Breed (2 patents)Kelvin M YongBryan Cotta (2 patents)Kelvin M YongClaes Christian Rickeby (2 patents)Kelvin M YongBrian K F Lau (2 patents)Kelvin M YongEleazar T Galano, Iii (2 patents)Kelvin M YongAustin English (2 patents)Kelvin M YongChristian Rickeby (1 patent)Kelvin M YongKelvin M Yong (49 patents)Mark Evan CernyMark Evan Cerny (112 patents)David PerryDavid Perry (119 patents)Victor Octav Suba MiuraVictor Octav Suba Miura (54 patents)Philippe DiasPhilippe Dias (16 patents)Nathan GaryNathan Gary (29 patents)Kim-Huei LowKim-Huei Low (5 patents)Rui Filipe Andrade PereiraRui Filipe Andrade Pereira (64 patents)Andrew Buchanan GaultAndrew Buchanan Gault (59 patents)Ryan Hamilton BreedRyan Hamilton Breed (14 patents)Bryan CottaBryan Cotta (11 patents)Claes Christian RickebyClaes Christian Rickeby (4 patents)Brian K F LauBrian K F Lau (2 patents)Eleazar T Galano, IiiEleazar T Galano, Iii (2 patents)Austin EnglishAustin English (2 patents)Christian RickebyChristian Rickeby (5 patents)
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Inventor’s number of patents
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Strength of working relationships

Company Filing History:

1. Sony Interactive Entertainment Inc. (37 from 2,958 patents)

2. Sony Interactive Entertainment America LLC (11 from 324 patents)

3. Sony Computer Entertainment America LLC (1 from 386 patents)


49 patents:

1. 12390723 - Synchronizing a frequency of a client VSYNC signal to a frequency of a server VSYNC signal

2. 12289452 - Encoding a video frame as a reference frame based on a scene change hint at a cloud gaming server

3. 12179096 - Overlapping operations at a server and a client for a video frame to reduce latency in cloud gaming applications

4. 12157054 - Synchronizing display of video frames between client devices in a multi-tenant configuration

5. 12121803 - Dynamic client buffering using server and client VSYNC signals of received video frames for cloud gaming

6. 12115447 - Buffer drain rate tuning to a measured maximum receive bandwidth measured for a client device when streaming

7. 12064699 - Method for sharing a portion of gameplay of a video game

8. 12036471 - Overlapping scan-in and encode at the server

9. 11980811 - Synchronization of a VSYNC signal of a first device to a VSYNC signal of a second device

10. 11918893 - Massive multi-player compute

11. 11865434 - Reducing latency in cloud gaming applications by overlapping receive and decode of video frames and their display at the client

12. 11826643 - Reducing latency in cloud gaming applications by overlapping reception and decoding of video frames and their display

13. 11801442 - Synchronization and offset of VSYNC between peer-to-peer gaming devices

14. 11701584 - Dynamic client buffering and usage of received video frames for cloud gaming

15. 11628356 - Massive multi-player compute

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9/10/2025
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