Growing community of inventors

Los Angeles, CA, United States of America

Jason Scanlin

Average Co-Inventor Count = 2.83

ph-index = 3

The patent ph-index is calculated by counting the number of publications for which an author has been cited by other authors at least that same number of times.

Forward Citations = 16

Jason ScanlinMark Evan Cerny (11 patents)Jason ScanlinDavid Simpson (7 patents)Jason ScanlinMichael Mantor (1 patent)Jason ScanlinSteven Osman (1 patent)Jason ScanlinRichard B Stenson (1 patent)Jason ScanlinJun Murakawa (1 patent)Jason ScanlinChristopher Ho (1 patent)Jason ScanlinDmitri Shtilman (1 patent)Jason ScanlinJason Scanlin (11 patents)Mark Evan CernyMark Evan Cerny (115 patents)David SimpsonDavid Simpson (31 patents)Michael MantorMichael Mantor (135 patents)Steven OsmanSteven Osman (132 patents)Richard B StensonRichard B Stenson (11 patents)Jun MurakawaJun Murakawa (8 patents)Christopher HoChristopher Ho (3 patents)Dmitri ShtilmanDmitri Shtilman (1 patent)
..
Inventor’s number of patents
..
Strength of working relationships

Company Filing History:

1. Sony Interactive Entertainment Inc. (11 from 3,057 patents)

2. Advanced Micro Devices Corporation (1 from 12,883 patents)


11 patents:

1. 11748840 - Method for efficient re-rendering objects to vary viewports and under varying rendering and rasterization parameters

2. 11232534 - Scheme for compressing vertex shader output parameters

3. 10915981 - Method for efficient re-rendering objects to vary viewports and under varying rendering and rasterization parameters

4. 10740867 - Scheme for compressing vertex shader output parameters

5. 10733691 - Fragment shaders perform vertex shader computations

6. 10438312 - Method for efficient re-rendering objects to vary viewports and under varying rendering and rasterization parameters

7. 10176621 - Using compute shaders as front end for vertex shaders

8. 10134102 - Graphics processing hardware for using compute shaders as front end for vertex shaders

9. 10102603 - Scheme for compressing vertex shader output parameters

10. 10096079 - Fragment shaders perform vertex shader computations

11. 9495722 - Developer controlled layout

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as of
12/27/2025
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