Growing community of inventors

Oviedo, FL, United States of America

Jason David Carroll

Average Co-Inventor Count = 3.85

ph-index = 2

The patent ph-index is calculated by counting the number of publications for which an author has been cited by other authors at least that same number of times.

Forward Citations = 12

Jason David CarrollMangesh P Nijasure (6 patents)Jason David CarrollVineet Goel (5 patents)Jason David CarrollTodd Martin (5 patents)Jason David CarrollRalph Clay Taylor (4 patents)Jason David CarrollMichael Andrew Mang (4 patents)Jason David CarrollBrian A Buchner (2 patents)Jason David CarrollJingfei Kong (2 patents)Jason David CarrollAndrew M Havlir (1 patent)Jason David CarrollJeffrey T Brady (1 patent)Jason David CarrollRandy Wayne Ramsey (1 patent)Jason David CarrollAli Rabbani Rankouhi (1 patent)Jason David CarrollKarl D Mann (1 patent)Jason David CarrollBenjamin Bowman (1 patent)Jason David CarrollArjun Thottappilly (1 patent)Jason David CarrollJason David Carroll (12 patents)Mangesh P NijasureMangesh P Nijasure (25 patents)Vineet GoelVineet Goel (75 patents)Todd MartinTodd Martin (31 patents)Ralph Clay TaylorRalph Clay Taylor (27 patents)Michael Andrew MangMichael Andrew Mang (25 patents)Brian A BuchnerBrian A Buchner (7 patents)Jingfei KongJingfei Kong (3 patents)Andrew M HavlirAndrew M Havlir (35 patents)Jeffrey T BradyJeffrey T Brady (23 patents)Randy Wayne RamseyRandy Wayne Ramsey (19 patents)Ali Rabbani RankouhiAli Rabbani Rankouhi (14 patents)Karl D MannKarl D Mann (10 patents)Benjamin BowmanBenjamin Bowman (9 patents)Arjun ThottappillyArjun Thottappilly (5 patents)
..
Inventor’s number of patents
..
Strength of working relationships

Company Filing History:

1. Apple Inc. (6 from 40,816 patents)

2. Advanced Micro Devices Corporation (6 from 12,867 patents)


12 patents:

1. 12340485 - Graphics geometry processing with segmented and non-segmented sets of work

2. 12288286 - Parse techniques for graphics workload distribution

3. 12182926 - Initial object shader run for graphics workload distribution

4. 12169898 - Resource allocation for mesh shader outputs

5. 12165251 - Mesh shader work distribution

6. 11080101 - Dependency scheduling for control stream in parallel processor

7. 9390554 - Off chip memory for distributed tessellation

8. 9123153 - Scalable multi-primitive system

9. 9105125 - Load balancing for optimal tessellation performance

10. 8928679 - Work distribution for higher primitive rates

11. 8884957 - Tessellation engine and applications thereof

12. 8854374 - Tessellation patterns

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as of
12/6/2025
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