Growing community of inventors

Santa Barbara, CA, United States of America

Jasjit S Dhillon

Average Co-Inventor Count = 4.41

ph-index = 3

The patent ph-index is calculated by counting the number of publications for which an author has been cited by other authors at least that same number of times.

Forward Citations = 39

Jasjit S DhillonPatrick W Smith (8 patents)Jasjit S DhillonMilan Cerovic (8 patents)Jasjit S DhillonNache D Shekarri (8 patents)Jasjit S DhillonRoger Clay Winn, Jr (8 patents)Jasjit S DhillonAlex Tamvakis (1 patent)Jasjit S DhillonJason Adam Seldon (1 patent)Jasjit S DhillonBhatt Lakshmi Vadlamani (1 patent)Jasjit S DhillonRollo N McIntyre (1 patent)Jasjit S DhillonJasjit S Dhillon (10 patents)Patrick W SmithPatrick W Smith (72 patents)Milan CerovicMilan Cerovic (59 patents)Nache D ShekarriNache D Shekarri (30 patents)Roger Clay Winn, JrRoger Clay Winn, Jr (8 patents)Alex TamvakisAlex Tamvakis (1 patent)Jason Adam SeldonJason Adam Seldon (1 patent)Bhatt Lakshmi VadlamaniBhatt Lakshmi Vadlamani (1 patent)Rollo N McIntyreRollo N McIntyre (1 patent)
..
Inventor’s number of patents
..
Strength of working relationships

Company Filing History:

1. Axon Enterprise, Inc. (4 from 234 patents)

2. Taser International, Inc. (4 from 144 patents)

3. P4rc, Inc. (1 from 1 patent)

4. Ipsos-insight, LLC (1 from 1 patent)


10 patents:

1. 12431167 - Incident recording systems and methods

2. 12045842 - Systems and methods for analyzing market research data

3. 11854578 - Shift hub dock for incident recording systems and methods

4. 11386929 - Systems and methods for incident recording

5. 10872636 - Systems and methods for incident recording

6. 10446183 - Systems and methods for a recorder user interface

7. 10354689 - Systems and methods for event recorder logging

8. 10269384 - Systems and methods for a recorder user interface

9. 8837901 - Systems and methods for a recorder user interface

10. 8762197 - Social enablement of mobile casual games enabling mobile users to connect within and outside games with other mobile users, brands, game developers, and others online, on mobile devices, and in social networks

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as of
12/28/2025
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