Growing community of inventors

Bavaria, Germany

Holger Heinrich Gruen

Average Co-Inventor Count = 1.69

ph-index = 2

The patent ph-index is calculated by counting the number of publications for which an author has been cited by other authors at least that same number of times.

Forward Citations = 139

Holger Heinrich GruenRahul P Sathe (3 patents)Holger Heinrich GruenJosef Bo Spjut (3 patents)Holger Heinrich GruenJon Story (3 patents)Holger Heinrich GruenAdam Christopher Marrs (3 patents)Holger Heinrich GruenMorgan McGuire (2 patents)Holger Heinrich GruenMorgan Samuel McGuire (1 patent)Holger Heinrich GruenLouis Bavoil (1 patent)Holger Heinrich GruenNikolay Sakharnykh (1 patent)Holger Heinrich GruenHolger Heinrich Gruen (12 patents)Rahul P SatheRahul P Sathe (24 patents)Josef Bo SpjutJosef Bo Spjut (12 patents)Jon StoryJon Story (7 patents)Adam Christopher MarrsAdam Christopher Marrs (3 patents)Morgan McGuireMorgan McGuire (24 patents)Morgan Samuel McGuireMorgan Samuel McGuire (15 patents)Louis BavoilLouis Bavoil (7 patents)Nikolay SakharnykhNikolay Sakharnykh (3 patents)
..
Inventor’s number of patents
..
Strength of working relationships

Company Filing History:

1. Nvidia Corporation (12 from 5,453 patents)


12 patents:

1. 12444026 - Adding greater realism to a computer-generated image by smoothing jagged edges within the image in an efficient manner

2. 12333642 - Performance of ray-traced shadow creation within a scene

3. 12148099 - Reducing level of detail of a polygon mesh to decrease a complexity of rendered geometry within a scene

4. 12141946 - Adding greater realism to a computer-generated image by smoothing jagged edges

5. 11847733 - Performance of ray-traced shadow creation within a scene

6. 11790609 - Reducing level of detail of a polygon mesh to decrease a complexity of rendered geometry within a scene

7. 11113790 - Adding greater realism to a computer-generated image by smoothing jagged edges

8. 11043028 - Reducing level of detail of a polygon mesh to decrease a complexity of rendered geometry within a scene

9. 11010963 - Realism of scenes involving water surfaces during rendering

10. 11004254 - Performance of ray-traced shadow creation within a scene

11. 9418400 - Method and system for rendering simulated depth-of-field visual effect

12. 9129443 - Cache-efficient processor and method of rendering indirect illumination using interleaving and sub-image blur

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