Growing community of inventors

Austin, TX, United States of America

Greg Muthler

Average Co-Inventor Count = 7.11

ph-index = 5

The patent ph-index is calculated by counting the number of publications for which an author has been cited by other authors at least that same number of times.

Forward Citations = 255

Greg MuthlerJohn Matthew Burgess (20 patents)Greg MuthlerWilliam P Newhall, Jr (19 patents)Greg MuthlerRonald Charles Babich, Jr (16 patents)Greg MuthlerSamuli Matias Laine (15 patents)Greg MuthlerTero Tapani Karras (15 patents)Greg MuthlerIgnacio Llamas (11 patents)Greg MuthlerPeter Michael Nelson (7 patents)Greg MuthlerTimo Oskari Aila (6 patents)Greg MuthlerJames Robertson (5 patents)Greg MuthlerRobert Ohannessian (4 patents)Greg MuthlerIan Kwong (4 patents)Greg MuthlerPeter Nelson (2 patents)Greg MuthlerWilliam Newhall (1 patent)Greg MuthlerGreg Muthler (20 patents)John Matthew BurgessJohn Matthew Burgess (58 patents)William P Newhall, JrWilliam P Newhall, Jr (48 patents)Ronald Charles Babich, JrRonald Charles Babich, Jr (26 patents)Samuli Matias LaineSamuli Matias Laine (93 patents)Tero Tapani KarrasTero Tapani Karras (78 patents)Ignacio LlamasIgnacio Llamas (34 patents)Peter Michael NelsonPeter Michael Nelson (15 patents)Timo Oskari AilaTimo Oskari Aila (79 patents)James RobertsonJames Robertson (16 patents)Robert OhannessianRobert Ohannessian (23 patents)Ian KwongIan Kwong (7 patents)Peter NelsonPeter Nelson (3 patents)William NewhallWilliam Newhall (2 patents)
..
Inventor’s number of patents
..
Strength of working relationships

Company Filing History:

1. Nvidia Corporation (20 from 5,406 patents)


20 patents:

1. 12354212 - Method for forward progress and programmable timeouts of tree traversal mechanisms in hardware

2. 12198253 - Method for handling of out-of-order opaque and alpha ray/primitive intersections

3. 12148088 - Method for continued bounding volume hierarchy traversal on intersection without shader intervention

4. 12067669 - Watertight ray triangle intersection

5. 11928772 - Method for forward progress and programmable timeouts of tree traversal mechanisms in hardware

6. 11790595 - Method for handling of out-of-order opaque and alpha ray/primitive intersections

7. 11704863 - Watertight ray triangle intersection

8. 11675704 - Method for efficient grouping of cache requests for datapath scheduling

9. 11645810 - Method for continued bounding volume hierarchy traversal on intersection without shader intervention

10. 11455768 - Method for forward progress and programmable timeouts of tree traversal mechanisms in hardware

11. 11328472 - Watertight ray triangle intersection

12. 11200725 - Method for continued bounding volume hierarchy traversal on intersection without shader intervention

13. 11164360 - Method for handling of out-of-order opaque and alpha ray/primitive intersections

14. 11157414 - Method for efficient grouping of cache requests for datapath scheduling

15. 10885698 - Method for programmable timeouts of tree traversal mechanisms in hardware

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