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Emeryville, CA, United States of America

Christopher Vance Haire

Average Co-Inventor Count = 7.22

ph-index = 4

The patent ph-index is calculated by counting the number of publications for which an author has been cited by other authors at least that same number of times.

Forward Citations = 64

Christopher Vance HaireMichael Waite (6 patents)Christopher Vance HaireJohn vanSuchtelen (6 patents)Christopher Vance HaireJohn Carlton Ware (6 patents)Christopher Vance HaireJeffrey Zakrzewski (3 patents)Christopher Vance HaireOliver Attila Tabay (3 patents)Christopher Vance HaireAlexandros Ntoulas (3 patents)Christopher Vance HaireYuko Yamazaki (3 patents)Christopher Vance HairePaul Yih Yarng Chong (3 patents)Christopher Vance HaireSudhish Iyer (3 patents)Christopher Vance HaireAmeya Vilankar (3 patents)Christopher Vance HaireGaurav Narang (3 patents)Christopher Vance HaireWilliam R Watters (3 patents)Christopher Vance HaireXuyang (Amy) Tan (2 patents)Christopher Vance HaireXuyang Tan (1 patent)Christopher Vance HaireChristopher Vance Haire (6 patents)Michael WaiteMichael Waite (14 patents)John vanSuchtelenJohn vanSuchtelen (8 patents)John Carlton WareJohn Carlton Ware (6 patents)Jeffrey ZakrzewskiJeffrey Zakrzewski (12 patents)Oliver Attila TabayOliver Attila Tabay (9 patents)Alexandros NtoulasAlexandros Ntoulas (8 patents)Yuko YamazakiYuko Yamazaki (5 patents)Paul Yih Yarng ChongPaul Yih Yarng Chong (5 patents)Sudhish IyerSudhish Iyer (5 patents)Ameya VilankarAmeya Vilankar (3 patents)Gaurav NarangGaurav Narang (3 patents)William R WattersWilliam R Watters (3 patents)Xuyang (Amy) TanXuyang (Amy) Tan (2 patents)Xuyang TanXuyang Tan (2 patents)
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Inventor’s number of patents
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Strength of working relationships

Company Filing History:

1. Zynga Inc. (6 from 561 patents)


6 patents:

1. 11498006 - Dynamic game difficulty modification via swipe input parater change

2. 11420126 - Determining hardness quotients for level definition files based on player skill level

3. 11083969 - Adjusting object adaptive modification or game level difficulty and physical gestures through level definition files

4. 10918952 - Determining hardness quotients for level definition files based on player skill level

5. 10561944 - Adjusting object adaptive modification or game level difficulty and physical gestures through level definition files

6. 10384132 - Determining hardness quotients for level definition files based on player skill level

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as of
12/7/2025
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