Growing community of inventors

Aachen, Germany

Christoph Kubisch

Average Co-Inventor Count = 3.58

ph-index = 2

The patent ph-index is calculated by counting the number of publications for which an author has been cited by other authors at least that same number of times.

Forward Citations = 139

Christoph KubischHenry Packard Moreton (5 patents)Christoph KubischZiyad Sami Hakura (5 patents)Christoph KubischYury Y Uralsky (5 patents)Christoph KubischPierre Boudier (3 patents)Christoph KubischJohn Matthew Burgess (2 patents)Christoph KubischMarco Salvi (2 patents)Christoph KubischGregory Muthler (2 patents)Christoph KubischMagnus Andersson (2 patents)Christoph KubischManuel Kraemer (2 patents)Christoph KubischMarkus Tavenrath (2 patents)Christoph KubischNikhil Dixit (2 patents)Christoph KubischChristoph Kubisch (9 patents)Henry Packard MoretonHenry Packard Moreton (130 patents)Ziyad Sami HakuraZiyad Sami Hakura (87 patents)Yury Y UralskyYury Y Uralsky (47 patents)Pierre BoudierPierre Boudier (8 patents)John Matthew BurgessJohn Matthew Burgess (59 patents)Marco SalviMarco Salvi (38 patents)Gregory MuthlerGregory Muthler (36 patents)Magnus AnderssonMagnus Andersson (32 patents)Manuel KraemerManuel Kraemer (7 patents)Markus TavenrathMarkus Tavenrath (4 patents)Nikhil DixitNikhil Dixit (3 patents)
..
Inventor’s number of patents
..
Strength of working relationships

Company Filing History:

1. Nvidia Corporation (9 from 5,453 patents)


9 patents:

1. 12260486 - Displaced micro-meshes for ray and path tracing

2. 12249022 - Displaced micro-meshes for ray and path tracing

3. 11468630 - Rendering scenes using a combination of raytracing and rasterization

4. 10909739 - Techniques for representing and processing geometry within an expanded graphics processing pipeline

5. 10878611 - Techniques for pre-processing index buffers for a graphics processing pipeline

6. 10853994 - Rendering scenes using a combination of raytracing and rasterization

7. 10600229 - Techniques for representing and processing geometry within a graphics processing pipeline

8. 9489763 - Techniques for setting up and executing draw calls

9. 9342857 - Techniques for locally modifying draw calls

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