Growing community of inventors

Bellevue, WA, United States of America

Chris Kam Ming Chui

Average Co-Inventor Count = 15.95

ph-index = 2

The patent ph-index is calculated by counting the number of publications for which an author has been cited by other authors at least that same number of times.

Forward Citations = 6

Chris Kam Ming ChuiThomas W Olsen (2 patents)Chris Kam Ming ChuiMark A Lawrence (2 patents)Chris Kam Ming ChuiMiles Cohen (2 patents)Chris Kam Ming ChuiRobert I Brown (2 patents)Chris Kam Ming ChuiJason Hartman (2 patents)Chris Kam Ming ChuiKanwal VedBrat (2 patents)Chris Kam Ming ChuiAndrew M Precious (2 patents)Chris Kam Ming ChuiAlexander Stevenson (2 patents)Chris Kam Ming ChuiChris Raubacher (2 patents)Chris Kam Ming ChuiBen Constable (2 patents)Chris Kam Ming ChuiBilgem Cakir (2 patents)Chris Kam Ming ChuiBrett Bloomquist (2 patents)Chris Kam Ming ChuiSamrach Tun (2 patents)Chris Kam Ming ChuiThomas Mulcahy (2 patents)Chris Kam Ming ChuiGerhard A Schneider (1 patent)Chris Kam Ming ChuiAnthony Hodsdon (1 patent)Chris Kam Ming ChuiChris Kam Ming Chui (2 patents)Thomas W OlsenThomas W Olsen (24 patents)Mark A LawrenceMark A Lawrence (16 patents)Miles CohenMiles Cohen (11 patents)Robert I BrownRobert I Brown (11 patents)Jason HartmanJason Hartman (7 patents)Kanwal VedBratKanwal VedBrat (6 patents)Andrew M PreciousAndrew M Precious (5 patents)Alexander StevensonAlexander Stevenson (5 patents)Chris RaubacherChris Raubacher (4 patents)Ben ConstableBen Constable (3 patents)Bilgem CakirBilgem Cakir (2 patents)Brett BloomquistBrett Bloomquist (2 patents)Samrach TunSamrach Tun (2 patents)Thomas MulcahyThomas Mulcahy (2 patents)Gerhard A SchneiderGerhard A Schneider (20 patents)Anthony HodsdonAnthony Hodsdon (1 patent)
..
Inventor’s number of patents
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Strength of working relationships

Company Filing History:

1. Microsoft Technology Licensing, LLC (2 from 54,638 patents)


2 patents:

1. 8659589 - Leveraging graphics processors to optimize rendering 2-D objects

2. 8325177 - Leveraging graphics processors to optimize rendering 2-D objects

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