Growing community of inventors

Mountain View, CA, United States of America

Chris Hibbert

Average Co-Inventor Count = 5.24

ph-index = 5

The patent ph-index is calculated by counting the number of publications for which an author has been cited by other authors at least that same number of times.

Forward Citations = 110

Chris HibbertCharles Spirakis (9 patents)Chris HibbertAlexander Vladimirov (6 patents)Chris HibbertJohn V Hanke (5 patents)Chris HibbertDavid Kornmann (4 patents)Chris HibbertMark A Aubin (4 patents)Chris HibbertNeal Kanodia (4 patents)Chris HibbertLuiz Otavio Zorzella (4 patents)Chris HibbertPhillip Craig Keslin (3 patents)Chris HibbertJames Dinkelacker (3 patents)Chris HibbertKeith Patrick Golden (2 patents)Chris HibbertJim Wang (2 patents)Chris HibbertYennie Solheim (2 patents)Chris HibbertWilliam J Kilday (2 patents)Chris HibbertKeith Shoji Kiyohara (1 patent)Chris HibbertLior Stern (1 patent)Chris HibbertLeor Stern (1 patent)Chris HibbertChris Hibbert (11 patents)Charles SpirakisCharles Spirakis (14 patents)Alexander VladimirovAlexander Vladimirov (12 patents)John V HankeJohn V Hanke (18 patents)David KornmannDavid Kornmann (26 patents)Mark A AubinMark A Aubin (16 patents)Neal KanodiaNeal Kanodia (11 patents)Luiz Otavio ZorzellaLuiz Otavio Zorzella (4 patents)Phillip Craig KeslinPhillip Craig Keslin (30 patents)James DinkelackerJames Dinkelacker (8 patents)Keith Patrick GoldenKeith Patrick Golden (12 patents)Jim WangJim Wang (4 patents)Yennie SolheimYennie Solheim (4 patents)William J KildayWilliam J Kilday (2 patents)Keith Shoji KiyoharaKeith Shoji Kiyohara (15 patents)Lior SternLior Stern (4 patents)Leor SternLeor Stern (1 patent)
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Inventor’s number of patents
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Strength of working relationships

Company Filing History:

1. Niantic, Inc. (10 from 96 patents)

2. Google Inc. (1 from 32,429 patents)


11 patents:

1. 10806998 - Using side channels in remote procedure calls to return information in an interactive environment

2. 10646783 - Linking real world activities with a parallel reality game

3. 10471358 - Regulating and scoring player interactions within a virtual world associated with a location-based parallel reality game

4. 10130888 - Game data validation

5. 9723107 - Executing cross-cutting concerns for client-server remote procedure calls

6. 9669293 - Game data validation

7. 9669296 - Linking real world activities with a parallel reality game

8. 9621635 - Using side channels in remote procedure calls to return information in an interactive environment

9. 9604131 - Systems and methods for verifying player proximity within a location-based game

10. 9545565 - Regulating and scoring player interactions within a virtual world associated with a location-based parallel reality game

11. 9128789 - Executing cross-cutting concerns for client-server remote procedure calls

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