Growing community of inventors

Los Altos, CA, United States of America

Charles Spirakis

Average Co-Inventor Count = 5.90

ph-index = 6

The patent ph-index is calculated by counting the number of publications for which an author has been cited by other authors at least that same number of times.

Forward Citations = 164

Charles SpirakisJohn V Hanke (10 patents)Charles SpirakisMark A Aubin (9 patents)Charles SpirakisChris Hibbert (9 patents)Charles SpirakisPhillip Craig Keslin (8 patents)Charles SpirakisAlexander Vladimirov (8 patents)Charles SpirakisJames Dinkelacker (8 patents)Charles SpirakisKeith Patrick Golden (6 patents)Charles SpirakisDavid Kornmann (4 patents)Charles SpirakisNeal Kanodia (2 patents)Charles SpirakisJim Wang (2 patents)Charles SpirakisLuiz Otavio Zorzella (2 patents)Charles SpirakisYennie Solheim (2 patents)Charles SpirakisWilliam J Kilday (2 patents)Charles SpirakisKeith Shoji Kiyohara (1 patent)Charles SpirakisLior Stern (1 patent)Charles SpirakisLeor Stern (1 patent)Charles SpirakisCharles Spirakis (14 patents)John V HankeJohn V Hanke (18 patents)Mark A AubinMark A Aubin (16 patents)Chris HibbertChris Hibbert (11 patents)Phillip Craig KeslinPhillip Craig Keslin (30 patents)Alexander VladimirovAlexander Vladimirov (12 patents)James DinkelackerJames Dinkelacker (8 patents)Keith Patrick GoldenKeith Patrick Golden (12 patents)David KornmannDavid Kornmann (26 patents)Neal KanodiaNeal Kanodia (11 patents)Jim WangJim Wang (4 patents)Luiz Otavio ZorzellaLuiz Otavio Zorzella (4 patents)Yennie SolheimYennie Solheim (4 patents)William J KildayWilliam J Kilday (2 patents)Keith Shoji KiyoharaKeith Shoji Kiyohara (15 patents)Lior SternLior Stern (4 patents)Leor SternLeor Stern (1 patent)
..
Inventor’s number of patents
..
Strength of working relationships

Company Filing History:

1. Niantic, Inc. (14 from 96 patents)


14 patents:

1. 12005343 - Placement of virtual elements in a virtual world associated with a location-based parallel reality game

2. 11167205 - Placement of virtual elements in a virtual world associated with a location-based parallel reality game

3. 10806998 - Using side channels in remote procedure calls to return information in an interactive environment

4. 10646783 - Linking real world activities with a parallel reality game

5. 10486059 - Placement of virtual elements in a virtual world associated with a location-based parallel reality game

6. 10471358 - Regulating and scoring player interactions within a virtual world associated with a location-based parallel reality game

7. 10130888 - Game data validation

8. 9782668 - Placement of virtual elements in a virtual world associated with a location-based parallel reality game

9. 9669293 - Game data validation

10. 9669296 - Linking real world activities with a parallel reality game

11. 9621635 - Using side channels in remote procedure calls to return information in an interactive environment

12. 9604131 - Systems and methods for verifying player proximity within a location-based game

13. 9545565 - Regulating and scoring player interactions within a virtual world associated with a location-based parallel reality game

14. 9539498 - Mapping real world actions to a virtual world associated with a location-based game

Please report any incorrect information to support@idiyas.com
idiyas.com
as of
12/4/2025
Loading…