Growing community of inventors

Wellington, New Zealand

Byung Kuk Choi

Average Co-Inventor Count = 1.28

ph-index = 1

The patent ph-index is calculated by counting the number of publications for which an author has been cited by other authors at least that same number of times.

Forward Citations = 3

Byung Kuk ChoiGergely Klár (3 patents)Byung Kuk ChoiKaran Singh (1 patent)Byung Kuk ChoiKaran Singh (1 patent)Byung Kuk ChoiStephen Cullingford (1 patent)Byung Kuk ChoiAlbrecht Steinmetz (1 patent)Byung Kuk ChoiHaekwang Eom (1 patent)Byung Kuk ChoiByung Kuk Choi (15 patents)Gergely KlárGergely Klár (3 patents)Karan SinghKaran Singh (16 patents)Karan SinghKaran Singh (1 patent)Stephen CullingfordStephen Cullingford (1 patent)Albrecht SteinmetzAlbrecht Steinmetz (1 patent)Haekwang EomHaekwang Eom (1 patent)
..
Inventor’s number of patents
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Strength of working relationships

Company Filing History:

1. Unity Technologies Sf (12 from 114 patents)

2. Weta Digital Limited (3 from 48 patents)


15 patents:

1. 12307620 - Object deformation with bindings and deformers interpolated from key poses

2. 12205224 - Computer graphics interface using visual indicator representing object global volume and/or global volume changes and method therefore

3. 11875504 - Systems and methods for building a muscle-to-skin transformation in computer animation

4. 11715247 - Generating a facial rig for use in animating a computer-generated character based on facial scans and muscle models of multiple live actors

5. 11450054 - Method for operating a character rig in an image-generation system using constraints on reference nodes

6. 11443473 - Systems and methods for generating a skull surface for computer animation

7. 11410366 - Systems and methods for generating a skull surface for computer animation

8. 11403801 - Systems and methods for building a pseudo-muscle topology of a live actor in computer animation

9. 11393150 - Generating an animation rig for use in animating a computer-generated character based on facial scans of an actor and a muscle model

10. 11393149 - Generating an animation rig for use in animating a computer-generated character based on facial scans of an actor and a muscle model

11. 11354774 - Facial model mapping with a neural network trained on varying levels of detail of facial scans

12. 11341702 - Systems and methods for data bundles in computer animation

13. 11158104 - Systems and methods for building a pseudo-muscle topology of a live actor in computer animation

14. 11158103 - Systems and methods for data bundles in computer animation

15. 11055892 - Systems and methods for generating a skull surface for computer animation

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1/7/2026
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